
Many, if not all of the quests, have you moving from zone to zone, loading into new hub worlds where you’ll likely drop off your package, collect a few items, and then travel back into another zone. While the gameplay aspect of the title is performing the same tasks over and over again either on foot or in your car, it’s the design of those quests where the game suffers most. This mission, and a few others, really dive into why the game works, it’s just a shame the entire experience isn’t as consistent.īeing a delivery service game, you largely just travel from point A to point B, picking up and dropping off packages, and sometimes people, and then listening to the stories that are built around them.


The game does dive into these themes and stories rather well, with the game eventually combining the conspiracy angle about an old AI and that of protecting a client, something that is heightened even more so by the fantastic voice work, and some great dialogue, especially through a detective that talks as if he is narrating his own Noir novel. Never open the package or ask about its contents is rule number one, after all. The game takes place during a single shift, a dark, moody, and rainy night that has Rania get caught up in a few conspiracies and some events where she may or may not have delivered a bomb to one of the districts. In fact, some of the game’s best missions are built around beating the clock, so it’s a shame this aspect of the game wasn’t more focused on. Apart from a few missions, the illegal nature of the service is rarely included as part of the gameplay, despite how cool it could have been to outrace police cars or other avenues of authority. You also have a home you can furnish and spend much of your hard-earned money enhancing, even if you don’t’ really use it for anything practical, at least until the final moments of the game.Ĭloudpunk has you play as Rania, a young woman who has come to Nivalis from the Eastern Peninsula, taking a job at Cloudpunk, an illegal delivery service that oddly enough, a lot of people seem to know a great deal about. While the flying car nature of the game is a huge selling point, you do get out of your car as well, walking around either in a first or third-person view and talking with characters, buying new outfits, or enjoying some ramen. While much of the city does look the same, there are countless structures and arches and underground locations that do shake things up from time to time. If I had to summarize what Cloudpunk is, at least visually, I would say it takes the colorful and sci-future aesthetic of something like Blade Runner, as well as the flying car scene from the Fifth Element, and recreates it in a Minecraft type foundation a colorful and detailed voxel world that all comes together to produce some insanely cool environments. While Cloudpunk is an experience I strongly recommend at least trying, I know it will certainly not be for everyone. While the story and characters are more than capable of adding to this gorgeous release, there is a strong degree of repetition and poor design work that does hold the game back, not to mention some less than stellar performance issues. Its colorful and neon-lit city, taking place during a dark and rainy evening, just pops out at you, begging for you to just ignore your quests and just explore.

Cloudpunk is certainly a visually striking game, there is no doubt about that.
